Server Communication (for the QQ)
HUDs can be configured in one of two modes.
- Automomous - It means the HUD can operate entirely with $commands.
- Server - It means the HUD operates partially with $commands, but for commands it doesn't understand, messages are sent to a Server to figure out what to do and respond.
As soon as you require a Server, you'll need LSL scripting knowledge or have a programmer on hire. A programmer would be required to intercept broadcast channels (via llSay) and interpret them. Servers are basically any object on a region that can understand these messages.
If the Server was a piece of furniture, such as, AVSitter 1/2, we already have scripts that handle HUD messages,, but if you had a game object like
However, there are some HUDS that are more sophisticated that require a programming solution, if you need server features. You may need access to our Premium Services to simplify your work, especially if you:
If the Server was a piece of furniture, such as, AVSitter 1/2, we already have scripts that handle HUD messages,, but if you had a game object like
However, there are some HUDS that are more sophisticated that require a programming solution, if you need server features. You may need access to our Premium Services to simplify your work, especially if you:
- want to have your own HUD with your own look and custom features.
- have a lot of different hotspot graphical layouts
- have complex multipage needs
- require HUDs with interactive on/off/state changes
- are working with AVSitter, XPose or NPose furniture to get notecard parsers
- have recurring events and need custom generators to simplify the Notecard generation.
What is a QQ Server?
In Second Life, it is possible for objects on the same region to communicate with each other using one of 4 billion channels. QQ can send messages from the HUD via Whisper (5m), Say (10m), Shout (100m) or Region on any of these channels too (messages to channel 0 silently fail). Messages are sent as AVATAR|MESSAGE. This ensures you know who sent the message.
Five Ways to Send Messages:
In Second Life, it is possible for objects on the same region to communicate with each other using one of 4 billion channels. QQ can send messages from the HUD via Whisper (5m), Say (10m), Shout (100m) or Region on any of these channels too (messages to channel 0 silently fail). Messages are sent as AVATAR|MESSAGE. This ensures you know who sent the message.
Five Ways to Send Messages:
- Create CHANNEL command in the notecard. All unhandled messages are sent to this channel.
- Use $whisper .. a 5m radius from the HUD.
- Use $say .. a 10m radius from the HUD.
- Use $shout .. a 100m radius from the HUD.
- Use $region .. anyway on the region.