It's a HUD with only pictures
picture/video coming soon
QQAV2 helps you create a HUD with your own visual styling for AVSitter2 furniture without any programming. The HUD displays clickable pictures that play animations, and the ability to filter using more than one tag that can be turned on/off to add/remove searching criteria.
The idea of searching by tags is similar to how you filter with check-boxes on Amazon or EBay. Instead of words, you'll use pictures to represent the tags, with the objective of being universally understood, even with foreign-speaking Second Life users.
The idea of searching by tags is similar to how you filter with check-boxes on Amazon or EBay. Instead of words, you'll use pictures to represent the tags, with the objective of being universally understood, even with foreign-speaking Second Life users.
Intended Features
- Easy to learn and use tag-based filtering system, because it's based on existing real-world tag-based filtering systems.
- Icons are used to visually represent the tags. 10 tags is the practical maximum for most users; 30 is the maximum.
- Fully customizable. Your HUD size, shape, and style using your textures on everything!
- No notecards are used to configure the system, instead, configuration is done in a spreadsheet, and the way in which you create and name a linked object that makes up the HUD.
- No programming knowledge is required to use the system.
- Our website generates LSL from the spreadsheet, but is copy-and-paste ... no editing is required!
- The HUD is a linked object that is named a particular way (easy to do).
- Currently uses two HUD scripts (one is generated) and a third for your furniture.
- It can auto-support any page size, meaning any number of items per page. Also provides page up/down.
- Use Forever! The solution does not use the internet or have any in-world 3rd-party dependency (including us).
Notes:
- Tag system will work for other SL applications, such as, clothing and object texturing, store information displays, etc.
- We will provide generators for those application at a later date.
- Technical: Implements a high-speed 'parallel' 'sub-linear predictive searching' algorithm.
How will it work for a furniture designer ... end-to-end?
- Copy your 'AVPos' to our website to parse it, and extract our internal format.
- Copy our format, and paste it into any spreadsheet.
- Modify the format to identify only the tags for each animation (easy to do). Fewer overall tags is better than using the maximum of thirty.
- Copy you format back from the spreadsheet and validate the tags.
- Once you are happy with the Tags, you can build the HUD:
- Create a texture representing one or more animations in your furniture. An Atlas is required when it's more than one.
- Create a texture for each tag you want in your system. These textures are coloured white, green and dark grey.
- Create a texture for each utility button: next page, previous page, clear search.
- You create a HUD with a bunch of linked objects, such as boxes, that represent buttons on the HUD and name them a specific way. Naming them will mean we don't have to put scripts into any of these objects.
- For tag icons, you put your picture on the box. We only adjust the colour, never the texture itself.
- For page items, we display a texture or transparent (for unused page items).
- For utility functions, clear search, next page, previous page, create your own icons.
- For the page number/max pages, embed a text strip.
- Add a 'verification' script to the HUD. This script validates the tags and page items to make sure everything is correct.
- When you are happy that the verification matches the tags from step 4, modify the spreadsheet to identify the names of each texture for each animation.
- Instead of one image per animation you can create an Atlas. For example, using Photoshop's Contact Sheet feature you could create a 4x4 image, to save on texture memory, then show only a portion of the texture.
- Instead of one image per animation you can create an Atlas. For example, using Photoshop's Contact Sheet feature you could create a 4x4 image, to save on texture memory, then show only a portion of the texture.
- Copy the configuration from the spreadsheet back to the website, and generate the LSL.
- Copy-and-paste the LSL with our HUD script into the root of your HUD.
- Add our 'Relay' script to your furniture.
- Reset all the scripts in the HUD to start it.
Contact
Contact "Quertie Resident" for more information.